A tower defense game around destroying packets of data before it reaches the server. Created and submitted for the "Stop Waiting for Godot" gamejam. 

StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorsdroomba, FireTime
GenreStrategy
TagsHacking, Tower Defense

Comments

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(1 edit)

Because there aren't avilable tooltips, I'll simply rewrite the How To Play here (so people can scroll down and find it - since this page is the same one people see when they play):
Attack Vector - High rate of fire. Low Damage.

DDOS - Slows data. No Damage.

Firewall - High rate of fire. Low (but good) AOE Damage.

Wifi Pineapple - Low rate of fire. High Damage? Stealth.

Roothit - Low poison damage over time. Dumb targeting.

Redirect - Low rate of fire. Redirect Encryption enemies

It's really cool, but I really with there were tooltips on what the towers do so I didn't have to memorise it.

Thanks for the feedback! In process of a code clean up and tool tips are high on the list of new features.

I LOVE IT, HAVE MY BABIES

Glad you enjoyed it that much! I'm sure we can work the latter out!

This runs great, nice theme too.

Thanks! We both really liked the theme too. Look forward to building upon it a bit more.